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Passerby

Class Project (Spring 2022)

Unity C#

Game Description

Passerby was a class project associated with Foundations of Interactive Game Design at NC State. With a team of two others, we created a train management game based off the theme of Entering Wonderland. The player must carefully choose passengers to transport around the worlds, weighing reputation and money.

This project I took on a programming as well as design role. My contributions include:

  • Train movement

  • Game Save System

  • Map design

  • Track implementation

  • Train position saving

  • Upgrade scene

  • Menu programming

  • Zoom in/out

Roles

Takeaways

One of the biggest things I took away from this project was pacing for long term projects on a team. I had done game jams of up to a month before, but this lasted quite a bit longer and due to it relating to a class we had to much more organized with deadlines. Keeping myself to the deadlines was incredibly helpful, and a valuable lesson that I will bring on to my future projects. For coding I learned quite a bit about programming a set path to follow, and making a system that is easily changeable. I also recently went back and added a game save system so that you can continue your game on a future date.

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