Aaron King
Programmer
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Fall 2022
Unreal Engine 5
What I Did:
Object interaction and movement
Camera movement and rotation
Implemented sound effects
Created UI
Level Design
Spring 2023
Enemy AI in C++ and Behavior Trees
Player shooting and health
Data tables to load ship information at runtime
Developed multiple game modes for classic PC and 360 degree room
Laser effects
C++
Local multiplayer networking
Multithreading
Event Raising and Handling
Object collision System
Built a game object model
Implemented scripting
Winter 2022 - 2023
Player movement in C++
Implemented and designed a scalable item system
Implemented an inventory system with the ability to equip items
Switching animations and montages based on item
Player attacks
Player movement
Player interaction
Pickup and place mechanics
Clock puzzle design and implementation
Camera transitions
Menus and UI
Summer 2023
​What I Did:
Player movement and interaction in blueprint and C++
PCG blueprints
Player animation blueprint and triggers
Sound implementation
Level and environment design
Snow effects
Spring 2022
Unity
Ghost movement
Ghost possession mechanics
Ghost scare mechanic
NPC Sight
Audio implementations
Menu system
Level transitions
Train movement
Game Save System
Upgrade scene
Train location saving
Map design
Zoom in/out
Summer 2021 - Spring 2022
Procedural map generation
Inventory/market system
Save system
Monster AI
Player movement and interaction
Game design